We are seeking generalist 3D artists with experience in both real-time and cinematic rendering and a strong understanding of contemporary workflows. The project focuses on training machine learning networks designed to assist artists and game developers by enhancing rendering performance and quality.

The training process addresses a wide range of complex scenarios in advanced shading, lighting, motion, post-processing, upscaling, and antialiasing. Each scenario requires high-quality ground truth data that accurately reflects production standards in cinematic CGI and game development.

Throughout the project, artists will work with various modern, industry-standard technologies and software. The primary rendering engines used include Blender Cycles, Unreal Engine, and custom renderers based on GLTF, USD, and MaterialX data.

Create a wide variety of 3D Character assets in Character Creator, with quality and techniques matching current generation of game graphics.

Setup characters based on specific description (with focus on technical aspects of the model and material above aesthetic or stylistic)

Setup Character Morphs, poses and clothing for character

Export and setup characters with Materials

Artists are expected to handle both custom content creation workflows and be able to adapt and improve existing assets, targeting performance or cinematic quality or finding a balance between both.

MUST

Character Creation and being able to create a photorealistic human from scratch using Reallusion Character Creator OR any professional sculpting tool such as ZBrush.

Solid experience working with content for Unreal Engine or other modern game engine (at least 3 years). Understanding PBR workflows, material composition, and optimization.

Experience building and texturing both game-ready and cinematic characters in Blender, Substance – knowledge of common texturing pipelines for Unreal, Cycles using procedural approaches where appropriate.

Solid experience with characters is required – artists need to be able to adjust character materials to properly highlight skin, cloth, hair, create new material maps for SSS and translucency, wrinkle maps. Pose and set up facial expression, being able to redo the hair system from scratch (improve from card-based to curve-based, as an example).

Portfolio is mandatory. We’re looking for examples of high-quality photorealistic current/next-gen graphics game characters, made either with Character Creator or done from scratch with sculpting and polymodeling, with breakdowns for materials, rigged and driven systems, facial morphs, hair systems.

NICE TO HAVE

Character sculpting and being able to create a photorealistic human from scratch, using common modeling techniques (sculpting in ZBrush or Blender, making animation-ready topology and facial animation morphs).

Animation and rigging. The project occasionally requires work with animation assets, motion capture and motion matching data, so the artist's ability to modify character's skeleton and rigging (in context of Blender and Unreal Engine) according to the task would greatly streamline the process. Any experience with this process would be appreciated, including something as simple as UE5 skeleton retargeting.

Familiarity with MaterialX and OpenPBR. One of the major parts of the project is related to the cutting edge of rendering technology, such as Academy Software MaterialX and OpenPBR standards. Familiarity with them will be a great headstart for an artist working on related tasks.

Experience with UE5 Substrate - a new advanced material system designed to work with path tracing, and a skillset closely related to MaterialX and OpenPBR.

Luxoft, a DXC Technology Company is a global digital strategy and software engineering firm with over 17,000 international employees within its 58 offices in 29 countries. It is headquartered in Zug, Switzerland. 

In January 2019, Luxoft was acquired by U.S. company DXC Technology. Luxoft partnered with LG Electronics to create a next-generation Autonomous Mobility concept vehicle that integrates consumers' personalized digital lifestyles into a driving experience. Luxoft enabled Switzerland's first Blockchain based e-vote platform with the City of Zug and Hochschule Luzern's Blockchain Lab.

Luxoft, a DXC Technology Company is a world-renowned company. It has been present on the Polish market for over 13 years. We have offices in Krakow, Warsaw, Wroclaw, and Gdansk. We employ over 2,000 professional experts carrying out projects for over 100 clients from the financial, automotive, medical, tourist industries, etc. We work for many international clients, including the USA, Great Britain, and Switzerland.

So far, Luxoft Poland has made a name for itself as a company that offers work on innovative projects, we offer various experiences in the field of IT, opportunities for rapid development, an extensive training program, and attractive benefits for employees.

At present, 62% of Luxoft Poland employees come from Poland, and 38% from around 50 countries, including Ukraine, Brazil, India, Turkey, Spain, Portugal, Italy, Romania, USA, etc.

At Luxoft, a DXC Technology Company almost 80 percent of employees are experts with the "Senior" experience level, with at least five years of experience. We care about our employees, so every day we try to provide them with the best possible conditions for work and development.

Technology is our passion! We focus on top engineering talent means that you will be working with the best industry professionals from around the world. Because of that, Luxoft is a global family with an epic atmosphere – we love what we do!